digital tools

Praxis of Design Education to the current Digital Culture Student

Keywords: 

Discipline: 

Design Education Strategy

If “Design is shaped by the community and community shapes design” (DEFSA 2013 brief author), then how do we teach design to a culture that is engrossed within the ever-­changing information age, what is the impact of this ethos on the current day designer and design?

Additive manufacturing in 3D product design and development practice: an interdisciplinary shift

Keywords: 

Discipline: 

Product & Industrial Design

This paper reflects on aspects that impact on an interdisciplinary shift motivated by technology‐transfer within a University of Technology (UoT). Discussion focuses on the integrated use of Additive Manufacturing (AM) as automated layer by layer 3D printing product design and development technology within a 3D Art and Design studio-practice environment. As emerging technology, AM’s impact has redefined the procedural framework and required knowledge coherence for the development of 3D objects.

Green Screen: The Actor’s Challenge

Keywords: 

Discipline: 

Photography, Film & Multimedia

The design options in the contemporary computerised era, lead to the digitised manipulation of proposed reality. Green screen is a technique used within film/television and permits compositing and manipulation of the proposed reality. This allows the filmmaker and the virtual designers to substitute the green screen area with whatever designed ‘environment’ the filmmaker desires.

The social dimension of studio space: face-to-face and beyond - exploring online learner experience

Keywords: 

Discipline: 

Architecture & Built Environment

There is wide acceptance that the studio stands central to architectural design education (Bakarman, 2003, 2005; Kuhn 2001; Forsyth., Zehner and McDermott 2007). It is a social environment (Gross, 1997; Chen and You 2010:152) which is characterised by communication, critique and collaboration. The studio is a physical place that facilitates pedagogy that supports community-centred instruction. It utilizes the theories of apprenticeship, social constructivism, socio-cultural theory of learning, collaborative learning, situated learning in communities of practice and enculturation.

Why design students need to be taught more about human vision - a pedagogical case

Keywords: 

Discipline: 

Photography, Film & Multimedia

Design education has traditionally taught techniques and approaches to practice, which students can use to create impact in their work, and be effective in communicating ideas. Those techniques and approaches have been developed over centuries of practice, much of it intuitive in nature, involving experience, experimentation and a blend of skills that do not rely on detailed scientific knowledge about vision in order to produce stunning results.

The dilemma of technology acceptance from industrially developed countries to new emerging economies

Keywords: 

Discipline: 

Fashion, Jewellery & Textile Design

Industries from developed countries tend to overlook the fact that people in new emerging economies are different in terms of context, ergonomics, social and cultural dimensions. Evidence from the literature shows technical design problems involved in adapting technology and that it may require the development of new ergonomics principles because of the diverse nature of people. Users around the world are no longer willing to settle for one-size-fits-all products with standardised technology.

The Latest New Media Pedagogy: The Medium or The Message?

Keywords: 

Discipline: 

Software, UX & Game Design

This paper attempts to look at digital media and design education at a university level exploring the question of teaching software and medium specific technical skills over broader theoretical and conceptual ideas of contemporary technologies. In the past, the focus of digital media programs has been conceptual experimentation and innovation, it seems pedagogy is now being driven purely by technical concern. The university system demands the technical aspect of "digital media" to be taught, but the field demands the creative and conceptual.

DEFSA conferences

DEFSA promotes relevant research with the focus on design + education through its biennial conferences, to promote professionalism, accountability and ethics in the education of young designers

Design Educators of South Africa...

With your support & active membership, the Design Educators Forum of Southern Africa can positively influence the young designer's formative training and promote all facets of design across Africa