Following a query in 2018 by the University of Johannesburg’s (UJ) alumni office to establish in which industries or companies UJ alumni were predominantly employed, information was gathered by members of the department of Graphic Design and data accumulated on a large number of alumni from the Department of Graphic Design.
Typography is constantly shifting its form according to technologies and audiences. Understanding the constant motions of typography is critical in designing forms of visual communication. In addition, current digital technologies provide novel opportunities for users to participate and co-create new typographic conventions. Online ‘fandoms’ consist of communities with interests in cultural phenomena, ranging from fan art to celebrities, to artefacts. Fandoms are an example of user-generated content with strong typographic shifts.
Museum information and knowledge is persistently understood and communicated according to Eurocentric concepts and provides only a limited account of the experience of the museum environment as place. In this paper we develop a conceptual framework to guide how Digital Imaging Technology (DIT) can change the situation to an inclusive, less hegemonic approach.
Decolonising digital media design education requires an investigation of possible techniques that can be taught to designers as a way of approaching interactive design with an emancipatory agenda. Traditionally, interactive-media studies have been taught from a positivist or psychological stance focusing predominantly on theories of human activity and cognition. In this paper I argue that the humanities offer an additional social and ethnographic lens with which to focus on the socio-historic, political and economic context of interactive media artefacts.
This paper probes two areas relating to transcoding culture in a website interface development context. Firstly, culture is interrogated through the lens of current anthropological models of dimensions (traits/tendencies) of national culture. Secondly, transcoding anthropological models of dimensions of national culture into culturally adaptive website interfaces through the graphic design process.
This paper attempts to look at digital media and design education at a university level exploring the question of teaching software and medium specific technical skills over broader theoretical and conceptual ideas of contemporary technologies. In the past, the focus of digital media programs has been conceptual experimentation and innovation, it seems pedagogy is now being driven purely by technical concern. The university system demands the technical aspect of "digital media" to be taught, but the field demands the creative and conceptual.
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