Making, co-creating and testing games: Learning about nutrition through play – Fitwits

Conference: 

Discipline: 

Product & Industrial Design

Keywords: 

  • collaborative research

Download: 

There is substantial educational research on the benefits of play, designed learning opportunities and experiences that incorporate play, and ways that collaboration through play creates opportunities for teachable moments in children's lives (Resnick 2004).  Our research is based on this foundation, using participatory design methods coupled with hands-on learning to create games and activities that teach kids and their families the fundamentals of good nutrition and dietary choices. 

During the generative research phase we developed games and activities in collaboration with the kids. Starting from the point of view of the learners leaves room for individualized interactions and distinct modes of game play, in which players can create their own ways of personalizing the core content to make the information resonate in their own lives.

Our research team is motivated to understand the ways children learn to understand health and wellness and how their lifestyle behaviors are altered by their interactions with the games. This paper highlights the value of qualitative evaluation of product development and suggests ways that seemingly simple design interventions can improve the effectiveness of the product.

DEFSA conferences

DEFSA promotes relevant research with the focus on design + education through its biennial conferences, to promote professionalism, accountability and ethics in the education of young designers. Our next conference is a hybrid event. See above for details.

Critical skills endorsement

Professional Members in good standing can receive a certificate of membership, but DEFSA cannot provide confirmation or endorsement of skills whatsoever. DEFSA only confirm membership of DEFSA which is a NPO for Design Education in South Africa (https://www.defsa.org.za/imagine).