Using Digital Imaging Technology to Decolonize Education in a Museum Context



Software, UX & Game Design


  • museums, digital imaging technology, education, technology mediation, UX


Museum information and knowledge is persistently understood and communicated according to Eurocentric concepts and provides only a limited account of the experience of the museum environment as place.  In this paper we develop a conceptual framework to guide how Digital Imaging Technology (DIT) can change the situation to an inclusive, less hegemonic approach.

The purpose of this paper is to explore in theory the potential use of DIT to enhance and facilitate experience and the educational function of the Port Natal Maritime Museum (PNMM). Two relevant tasks of decolonization are discussed which includes to develop access and to develop a non-dualist knowledge system to achieve a more engaged museum experience and to enhance education and learning. The paper describes a potential dynamic from environment through space, to place as activated by human involvement for utilization and experience. The role of technology in this dynamic is one of mediating the potential of experiencing a place on both the microperception level, where individual needs and wants regulate the unlocking of the potential for utilization and experience, and on the macroperception level for contextual dimension of experience.




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